Tuesday December 13, 2005

What I am playing

I have too many games on the plate right now… here is what I am playing.

Civ 4 – An intense internet game going with Will. I play this game a whole lotta lot.

Condemned – my favorite 360 game. I’m about halfway through. It’s not even that good of a game, but I play it a lot.

Perfect Dark Zero – I play a little… but it is very overrated.

King Kong 360 – This game is very impressive so far, but I just got it on Saturday.

All 360 EA Sports Games – I have all of them – they are all like the XBox versions, but with less features. It is kind of annoying.

PGR – A great racing game. I wish the cars deformed.

The Movies – I played all the way through it twice and could not get a 5 star star, but almost.

Weird Worlds Infinite Space – A very simple game that I played quite a bit. My high score is 19,380 – I dare anyone to beat it.

Call of Duty 360 – A great game, but I can only play it for 45 minutes before I get tired of it. But then when I start up again, I am totally into it for 45 mins… and then it all starts to look alike again.

Filed under the categories: Games

Monday November 14, 2005

The Movies Weekend

Well I spent most of the weekend playing The Movies and had a great time. It’s two things in one, really – a tycoon game and a movie-maker. The tycoon half it is pretty fun and I look forward to making some of my own movies soon after I unlock all the techs.

Here are some funny things that happened in my tycoon game:

- In 1983, I had a 68 year-old-actor show up at my movie studio and ask for a job. He was about 270 pounds, bald, and he showed up at my front gates in a tight Euro-bathing suit.
- In 1938 I released a Western movie with four big action scenes. I made the final scene inside a spaceship and the audience seemed confused.
- I did an alien movie that took place on an alien beach. I accidentally started a second Romance movie in production at the same time that used the same beach set, so the whole cast had to wait for the first movie to finish production. During that time, most of my big stars got addicted to drinking and/or eating and I had to put 3 of them in rehab. Both movies took over eight years to make and both bombed. It was a bad time for John Galt Films.

Filed under the categories: Games

Friday November 11, 2005

Monkey behaviors noted in Japanese youth

I found this interesting article about Japanese youth and their mobile-phone behavior prompting monkey-like behavior patterns. It is very interesting to notice how technology is changing social structures. I doubt this is an isolated event, as the technocentric Asian countries are usually good harbingers of things to come to the rest of the world.

Mobile phones making a monkey out of Japanese

Going bananas over mobile phones for so many years is turning Japanese into monkeys, according to Sapio (11/23).

Nobuo Masataka, a professor at the Kyoto University Primate Research Institute and author of the monster best seller “Keitai wo Motta Saru (Monkeys With Mobile Phones),” argues that the proliferation of mobile phones has got young Japanese making monkeys of themselves, aping the behavior patterns of chimpanzees.

He says that young Japanese have lost the ability to discern between public and private space. He adds that they have formed what he calls the dearuki-zoku (out and about tribe).

“There’s been a dramatic increase in the dearuki-zoku. They don’t eat meals at home with family members and you can clearly see with your own eyes the large increase in young people who hang about on the streets together with the same old friends,” Masataka tells Sapio. “They make places like Shibuya their territory and rarely head even to places like (nearby entertainment and shopping districts) Shinjuku or Harajuku. They get tired going to new places or meeting new people. If they get hungry while they’re strolling around, they simply get food by going into a convenience store, buying something and sitting down outside on the curb to eat it. If not that, then they just hang around for hours in fast food joints.”

The primate specialist says the actions of the dearuki-zoku closely resemble behavior patterns in chimpanzees, which tend to travel in groups, walking around for a long time without going to any specific place, then eating and disposing of their wastes in the same place before bedding down on piles of grass whenever and wherever the inclination takes them.

“This ability to loiter on the streets exists only because of the proliferation of mobile phones. Parents let their kids go out because they think they’re only a phone call away. And even if the kid doesn’t come home, parents don’t call them because they believe the child’s mobile phone offers them an unbreakable link,” Masataka tells Sapio. “Behind this imagined ease of mind, though, lies a breakdown in communications among the family members. Mobile phones have made it possible to connect to family members or other parts of society 24 hours a day, drastically changing the nature of relationships that humans have created through their evolution.”

The problem is, Masataka notes, despite having this communication device, there’s little real communication going on with parents or children rarely calling each other.

Masataka adds that a tendency for the young to lash out in wild, unprovoked attacks also draws on primate instincts drawn out by over-use of mobile phones that have stopped people from speaking in favor of sending text messages and thus made them more emotional and unable to express their feelings in words.

“Apes will suddenly strike out at people for looking at them. Naturally, apes can’t talk and they’re expressing their emotions in the only way they can. People prone to rage are doing exactly the same thing,” the primatologist says.

Masataka claims that mobile phones have deprived people of brainpower because memory functions now eliminate the need to try and remember phone numbers and GPS functions mean people have no need to learn about their surroundings.

“Mobile phones are now performing tasks that minds once did, such as think and talk. If this continues, people will continue losing their ability to think. Information Technology may have liberated us from a whole series of daily burdens, but IT has also dragged us down. Incidentally, the only people so caught up with mobile phones and use them to send so much mail are the Japanese,” Masataka tells Sapio. “Some may criticize me for likening the behavior of humans with monkeys, but having studied primates for so long, I can clearly say that it’s a fact the proliferation of IT has made human behavior closely resemble that of apes.” (By Ryann Connell)

Filed under the categories: Games

Monday October 10, 2005

$16,000 stolen in Eve Online

It’s looks like one of my old friends from the Eve days has pulled off the biggest scam in the history of online gaming. On one day, they had all their spies in every major corporation simultaneously rob corporate coffers, kill CEOs, and clean out hangars. Here is a snippit of the story.

This was published in September’s issue of PC Gamer UK, a popular video game article magazine. It is a detailed account of what has to be one of most beautifully executed in-game scams in a MMORPG ever pulled. It breaks all previous world records for ‘virtual crime’.

The game in question is Eve Online, an open ended sci-fi mmorpg with a heavy emphasis on roleplaying, where developers try to give their players as much freedom as possible, and where corporate espionage and political intrigue have become an integral part of the game.

The perpetrator of the heist was the Guiding Hand Social Club (GHSC) corporation (a corporation being similar to a clan in Eve); a freelance mercenary outfit that offers their services (which usually involves corp infiltration, theft and assassination) to the highest bidder. Over a year in planning, the GHSC infilitrated their target’s corp with their own members and gained their trust, as well as access to the corp hangers, with time. It all concluded in a perfectly timed climax, with a massive theft in multiple corp hangars synchronized with the in-game killing of the corporation’s CEO, the primary target of the contract.

What’s most interesting and impressive about this operation is that it was entirely ‘legal’ and within the game’s own rules, and the mastermind and his agents pulled it off together flawlessly, all the while staying in character. The estimated real-life value of the items stolen is, according to PC Gamer, $16,500 US. The in-game value of course is much, much higher as the things stolen would take years and years to aquire.

And now, the PC Gamer scans. I hope you’ll find it as entertaining a read as I have.

Filed under the categories: Games

Thursday July 14, 2005

Duke Nukem Quotes

I saw these quotes listed the other day and I had to laugh… For those of you that do not know, this is in reference to a game that is STILL not out, in July of 2005!

“We’re confident that DNF will be one of the greatest, if not the greatest, game of 1998. And this confidence is not misplaced.” – Scott Miller, 1997

“Duke Nukem Forever is a 1999 game and we think that timeframe matches very well with what we have planned for the game.” – George Broussard, 1998

“Trust us, Duke Nukem Forever will rock when it comes out next year.” – Joe Siegler, 1999

“When it’s done in 2001.” – 2000 Christmas card

“DNF will come out before Unreal 2.” – George Broussard, 2001

“If DNF is not out in 2001, something’s very wrong.” – George Broussard, 2001

“DNF will come out before Doom 3.” – George Broussard, 2002

Filed under the categories: Games, Musings

Tuesday June 28, 2005

The old days!

I had an old friend from EVE Online send me some stuff from one of the threads “The Legends of EVE” or somesuch… anyway, I guess a handful of people mentioned me when I used to act as Ragnar Danneskjold, CEO of Taggart Transdimensional. Here is some of the stuff he sent:

“Ragnar Danneskjold Taggart Transdimensional

In my ‘past life’ in Eve Ragnar was the person who influenced me the most. When I first applied in early Beta I’d heard of TTI and seen their awesome website. I endured a long interview process and was eventually hired. I remember talking to Ragnar (who in RL is a very successful businessman) and sharing the belief in Ayn Rand and being a producer versus a taker. I rose in TTI to eventually be its VP which was a great honor as there were some fantastic people there. Even after leaving TTI and going on my own I enjoyed talking to him on the phone. When Ragnar went rouge and TTI kind of collapsed it was a sad day for me. While I was dealing with health issues and ended up taking a break from Eve I still missed what some of the Eve dev’s had called a ‘picture perfect vision of a corp’ and everything we’d built. Seeing TTI in the strategy guide is still a hoot. Perhaps if we’d had a stock market back then and people could’ve bought stock in other companies economic “power” would be as important today as military power. A great economic visionary and leader Ragnar gets my vote as ‘past legend’.” – Archbishop

“Ragnar Danneskjold: Leader of the then most publicly know corporation and possibly biggest economic powerhouse in the early life of Eve. Ragnar/TTI had a spectacular effect on the first months and should be remembered for it.” – Renox

“Ragnar Danneskjold – CEO of imho one of the coolest corps in EVE. tti was a real corporation, not just a fps clan kind of organization.” – Cirque Faui

“Ragnar, kindly created the conflict that gave me both my first solo BB kill and my first BB loss. Also infamous for possibly the most magic hat to date.” – Storeslem

Filed under the categories: Games

Saturday May 21, 2005

Los Angeles for E3

I think this is my seventh E3 in a row – and I won’t say trite things like it was crazy or mind numbing, even though it was. There were all sorts of cool stuff there and it was great to see the next-gen stuff. The frame rates seemed a bit slow, but Microsoft assured that it would get faster and Microsoft is never wrong.

EA had the coolest booth as usual – this screen actually went around the entire room and it was totally seamless…I have no idea how they did this. But it was cool and I was glad to be wearing a diaper (as always).

Filed under the categories: California, Games, LA, Travel

« Newer Entries